Realistic (copy) 3d model of Volkswagen Beetle 1962.
Topology of geometry:
- The model is created on real measurements of the car and the main parts
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- the model optimized for meshsmooth modifier
- Not collapsed the meshsmooth modified
- apply the Smooth modifier with a parameter to obtain the desired level of detail
- details which need smoothing, are designated by a prefix of "SM1" and "SM2"
- details with prefix "NS" are ready and does not needed smoothing modifiers
Materials and Textures:
- 3ds max files included Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleared
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2009 + Vray
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
Native | 3ds Max 2012 | V-Ray 3.60 Maya 2011 | Maya Software Cinema 4D 16 | Other 3ds Max 2012 | Default Scanline 3D Studio FBX OBJ