Introduction
This is a high-quality white cock model with textures, fur, rigging and animations. The textures apply PBR, and the body feathers are made as facets to speed up the rendering and make operations smooth. The rigging follows real bones. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of body, nails, lacrimal caruncles, pupils, corneas, feathers.
WhiteCock_OtherObjects_grp contains empty objects without textures or maps, which are neither rendered nor included in the FBX file.
Polygons
Body: vertices 18,056; polygons 18,026
Nails: vertices 1,064; polygons 992
Lacrimal caruncles: vertices 2,634; polygons 2,528
Pupils: vertices 1,220; polygons 1,280
Corneas: vertices 964; polygons 1,024
Feathers: vertices 228,987; polygons 120,901
Total: vertices 252,925; polygons 144,751
Formats
There is a Blender project and an FBX file without rigging or animation.
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_ROOT controls the entire model, and its customized attributes IKFK_Leg_L and IKFK_Leg_R control the non-seamless switch of IK/FK of the legs.
ctr_spine._f comes with a customized attribute wing_Pin which controls whether the wing roots rotate following ctr_spine._f.
ctr_spine._f_ro comes with a customized attribute Wing_Follow which controls whether the wings rotate following it when Shoulder_Follow_L under ctr_shoulder.L and Shoulder_Follow_R under ctr_shoulder.R are both set to 0.
ctr_shoulder.L comes with a customized attribute Shoulder_Follow_L which controls whether the left wing follows the parent controller and its different rotation action.
And more...
Animations
Unlooped eating animation at 30 fps, frame range 0-450
Unlooped watching animation at 30 fps, frame range 0-450
Unlooped walking animation at 30 fps, frame range 0-500
Features
To get a nice effect, the settings below are required for such thick feathers:
1. Set Total under Light Paths to 12;
2. Set Transparency under Light Paths to 40;
3. Set Transmission under Light Paths to 12;
A part of the tail feathers are applied with Cloth modifier which is cached and is ready for use.
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
The model can be rendered in the current project, without any other adjustment.
Blender 2.92 | Cycles Render FBX