It's a white shark toon
rigged and animated(3ds and blender)
render with v-ray 3.00.07
size: 5 meter
polygons: 15087
vertices: 15087
texture:
"gencive_haut" diffuse, displace and normal map 2048*2048
"shark" diffuse, displace and normal map 8192*8192
and a hdr map
It's a custom rig
there are six shapes(ctrl_head,ctrl_column,ctrl_tail_01,02,03,04) around the shark, they allow to move the body,torsions.
there is a shape ctrl_white_shark_toon allow to move all character
there are 3 shape for move eyes direction(ctrl_eyes,ctrl_eye_L,ctrl_eye_R).
there is a camera rig for animate face:
-ctrl_eyebrow, for happy and angry
-and shapes for moving the three fins.
-ctrl_nose, for moving nose
-ctrl_ahead, for moving mouth to ahead
-ctrl_lip, for moving lip to up/down
-ctrl_jaw_down, for moving jaw
-there are a shapes for moving fins too(ctrl_tail_R, ctrl_tail_L, ctrl_dorsal)
the last twelve rendering are rendering with blender
Native | 3ds Max 2015 | V-Ray 3.00.07 Blender