High Detailed Photorealistic White Tailed Doe(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,fully rigged.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 500 000 hairs.
There is 4 hair and fur nodes.
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Doe_FUR_RIG_ANIMATED_max.zip contains 4 .max files:
01.Doe_Fur_SPLINE_CURVES.max
02.Doe_Fur_RIG.max - the model rigged in skin pose(transform to Zero)
03.Doe_Fur_RIG_RUN_CYCLE.max - 14 frames loop animation
04.Doe_Fur_RIG_WALK_CYCLE.max - 30 frames loop animation
Vray renderer 3.2 setup and materials.Includes Vray-materials.
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High resolution textures (color and hair and fur maps):
doe_body_bump_map.jpg (4096x4096)
doe_body_color_map.jpg (4096x4096)
doe_body_reflection_map.jpg (4096x4096)
doe_eye.jpg(900x900)
doe_teeth_base_color.jpg (1024x1024)
doe_teeth_base_reflection.jpg (1024x1024)
doe_tongue.jpg (1024x1024)
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Vertices :11638
Polygons :22496
NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
Native | 3ds Max 2015 | V-Ray 3.2 FBX OBJ