- This description is only for Unreal Engine projects.
- However, the original Blender file is also available, and it is rigged (based on the rigify addon).
There are 2 UE versions of this character:
(First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)https://www.dropbox.com/s/ku6ngnzka9r4hhh/Quinn.jpg?dl=0
(New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)This is not a Metahuman's body and face. This is our creation.But this body has exactly the same shape as the Metahuman's body (Normal/Average)So you can put this Outfit on your Female Metahuman (Normal/Average)
The difference between the first version and the new version. Download the version you need. Enjoy :)https://www.dropbox.com/s/7rttra9ckm90og3/Difference_Woman.jpg?dl=0
- Our Tutorials:
- How to Use Assets on Metahumans https://youtu.be/8IJhKAyQu3Y
- How to Use Assets on UE5 Mannequins https://youtu.be/HMWnnoxNbS0
- How to Fix Overlaps With Opacity Masks https://youtu.be/VAvSIIudF4k
- How to Fix Overlaps With Mesh Editing Tools https://youtu.be/9iYF3Z-XDIE
- How to combine assets https://youtu.be/waUNztdGkrY
- How to retarget animations https://youtu.be/98Swlns8Jr4
- How to edit materials https://youtu.be/VSSzf2i2gmg
- How our Blueprints work https://youtu.be/R2jd1qhinHM
- How to do Skinning https://youtu.be/lt-u3mEHpU8
- Blender 3.6 - Rigged (based on rigify addon)
- UE 5.0 - Rigged to Epic Skeleton 5 (Manny), Modular (Body + Clothing)
- UE 5.1-5.2 - Rigged to Metahuman Skeleton, Modular (Body + Clothing)
- FBX - Static mesh (Only Clothing)
- OBJ - Static mesh (Only Clothing)
- PLAY/MODULAR (New version - UE 5.1-5.2) - https://www.youtube.com/watch?v=mQkVBE0PnRg&feature=youtu.be
- Play (First version - UE 5.0) - https://www.youtube.com/watch?v=ruZQ709YBwI&feature=youtu.be
- Live Link Face (For both versions) - https://www.youtube.com/watch?v=AWRWU3emthI
- Plugins used:
- Live Link
- Live Link Control Rig
- Apple ARKit
-
Apple ARKit Face Support
DETAILS:
The project uses the HDRIBackdrop plugin. Activate it to display the project correctlyhttps://www.dropbox.com/s/kej44o0coxyekii/HDRI_Plugin.jpg?dl=0
The project has 8k textures, which can affect fps
Use the texture size limitations in the Unreal Engine to make them smaller https://www.dropbox.com/s/l38q649e3oucbxw/Limit_Textures.jpg?dl=0
PBR Materials
All objects, textures and materials have their own names
Model is built to real-world scale
Units used: cm
Doesn't have Default names
Doesn't have NGons
Doesn't have Overlapping Vertices
Doesn't have Overlapping Faces
Doesn't have Overlapping UV Faces
-
Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to UE5 skeleton, Quinn: (Yes) First Version
Rigged: to MH skeleton: (Yes) - New Version
Morph: (Yes)
Animated:(Yes) For test only
Cloth Simulation (No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry OutfitLOD 0
- Polys: 48,039
- Tris: 93,180
- Verts: 48,740
Geometry only bodyLOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hairLOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
- Number of PBR Materials and Material Instances: 19
- Number of Textures: 43
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
- Windows
- MacOS
- Oculus
- PlayStation 4
- Stream VR
- Xbox One
Native Formats: UASSET (UnrealEngine, filesize: 3.04 GB)
Exchange Formats: BLEND (Blender, filesize: 818 MB), OBJ (OBJ, filesize: 7.13 MB), FBX (Autodesk FBX, filesize: 3.26 MB), UASSET (UnrealEngine, filesize: 3.04 GB), TEXTURES (Textures, filesize: 293 MB), PNG (PNG, filesize: 293 MB)