Worn Leather Rifle Sling 3D model
Home Catalog Worn Leather Rifle Sling 3D model

Publication date: 2026-06-09

Buy Worn Leather Rifle Sling 3D model

$2

License: Custom

author:

lazyquality

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «lazyquality». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

A highly detailed 3D model of a worn leather rifle sling, featuring brass buckles and a frayed end. The sling is isolated on a white background in an isometric view with studio lighting, rendered in Unreal Engine 5 style at 8K resolution. This model is perfect for use in game development, especially for first-person shooters, survival games, or historic military simulations. It is also ideal for augmented reality (AR) applications, digital art projects, and photorealistic visualizations. The model includes support for multiple file formats: GLB, OBJ, STL, ABC, DAE, FBX, USD, and PLY. It is optimized for real-time applications such as games and AR, with clean topology and UV unwrapped. PBR textures are included, offering high detail suitable for close-up renders. The low-poly count ensures efficient performance, while the model is also ready for subdivision if more detail is needed. Whether used in architectural visualization as a prop or as a standalone asset for 3D printing, this sling delivers realistic wear and tear, with accurate leather grain and metal reflections.

STL (Stereolithography, filesize: 1.33 MB), OBJ (OBJ, filesize: 1.69 MB), FBX (Autodesk FBX, filesize: 1.6 MB), PLY (Ply, filesize: 752 KB), GLTF (glTF, filesize: 998 KB), ABC (Alembic, filesize: 1.25 MB), JPG (JPG, filesize: 3.23 MB), DAE (Collada, filesize: 1.69 MB), USD (USD, filesize: 1.55 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 0
  • Vertices: 0
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |