ZBD 97 Chinese IFV 3D model
Home Catalog ZBD 97 Chinese IFV 3D model

Publication date: May 25, 2014

Buy ZBD 97 Chinese IFV 3D model

$179

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

Sandu_Bublic

Renders and source materials belong to the author Sandu_Bublic.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
91168
Vertices
101622
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $179.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Detailed 3D model of the Chinese ZBD 97 (Type 97) infantry fighting vehicle.
Model created in 3ds Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render.
Accurate scaled model.
The turret is a separate object and may be rotated at will.
The track are made using the PathDeform tool, the spline path is kept frozen, so they can easily be animated by modifying the percentage.
Three main 2048 x 2048 texture maps.
One main 1024 x 1024 texture maps.
Main object correctly grouped and named, pivot points correctly placed.
Similar models