High-quality realistic and rigged Zebra model with fur, it has Arnold materials with high-resolution textures. The Zebra model has a clean topology and good in one iteration of smoothing. The model has a custom rig and ready for animation.
=========POLYGON COUNT==========
Model poly count :
Zebra body - 106008
Zebra scalp body for fur - 62011
Teeth -19192
Sclera - 1092
Iris - 2178
=========MAPS AND SIZES==========
8192x8192 Diffuse, Displacement, Normal Map 16bit Tif (Body Skin)
8192x8192Diffuse textures (Body Fur)
8192x8192 Diffuse (Iris)
8192x8192 Diffuse (Teeth)
=========TWO FILES==========
For improving the speed and comfort of work we provide two files, one for rendering and the second one for animating. You will find a video manual of how it works inside a project directory in the 'video manual' folder.
=========RIGGING==========
Rig created using the Maya joint tool.
Legs, body, and neck have IK and FK systems and they can be switched very easily.
Zebra has a controller for body shape adjustments such as Ectomorph, Endomorph, Mesomorph.
To see all rigging features please download the video with the demonstration of the rig directly from the product page.
=========RENDER==========
Render was made using only one light on the top of the scene(Studio setup) and one HDRI(Out Door setup).
=========FUR==========
Zebra fur created using a native X-gen maya tool, so no additional plugins are required.
You can easily change hair parameters like count, noise, coil, and so on according to your computer memory limit.
=========LAYERS==========
All objects are hidden in separated layers.
=========NAMES==========
All objects and shaders in the file are named correctly.
=========SIZE==========
The Gorilla is 135 cm tall and it is the regular size for this species.
=========Unit System==========
Unit of measurement used for the model: cm
=========ADDITIONAL==========
No post-process work on preview images!
Best regards, Missset!
Native | Maya 2019 | Arnold 3.1.2