308 Round 50 AE Round And Shotgun Shells Game Optimized To Scale Low-poly 3D model
Home Catalog 308 Round 50 AE Round And Shotgun Shells Game Optimized To Scale Low-poly 3D model

Publication date: 2026-05-19

Buy 308 Round 50 AE Round And Shotgun Shells Game Optimized To Scale Low-poly 3D model

$2

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

generalizedsquare9172

Renders and source materials belong to the author generalizedsquare9172.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
0
Vertices
0
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $2.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
3 highly detailed, game-ready bullet models built to real-world scale, with textures crafted in Substance 3D Painter and enhanced through custom detailing to make them pop

Each model includes both quad and triangulated mesh variants for easier editing, optimization, and engine integration.

Textures are efficiently packed and merged to reduce material overhead, simplify setup, and streamline importing into your project pipeline.

The bullet and case are seperated in each mesh if you choose to use only one part (Personally I would just make the material invisible for a fired bullet instead of spawning a new mesh)
Similar models