The Photorealistic 3D model of 6 Grenade Launchers Black Generic 3D Model. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features: -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc., -All objects have fully unwrapped UVs and Overlapped UVs.
-Models are rigged in both Blender and Maya -No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4K) (2K) (1K)
- Diffuse (4K) (2K) (1K)
- Roughness (4K) (2K) (1K)
- Glossiness (4K) (2K) (1K)
- Metallic (4K) (2K) (1K) -Height (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- AO (4K) (2K) (1K)
- NormalDirectX (4K) (2K) (1K)
- NormalOpenGl (4K) (2K) (1K)
- Opacity(4K) (2K) (1K)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
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Blender 14/6 Maya 18/6 FBX 12/6 OBJ 6/6 Collada 6/6 Unity 10/6 Other Textures 9/6 Unreal 6/6 glTF 6/6 3ds Max 12/6 Cinema 4D 11/6 USDz 4/6