Animated Exhibition Flag-Teardrop
- Scene is well arranged ( proper layer and group )
- Objects, materials and textures are named.
- Each model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- Two sided modeled.
- All objects have fully unwrapped UVs.
- No extra plugins are needed for this model.
- No errors or missing files
- No N-GONS Faces
- Other Formats and Dynamic Controllers are available
- FBX Model is ready for game and motion graphic
- This scene is modeled in real world scale
- No cleaning up necessary, just drop your models into the scene and start rendering.
All preview images rendered with vray 3.6 in 3ds Max 2014 So you can click to render button and get the same result with preview renders.
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SCALE:
- Model at world center and real scale:
Metric in centimeters
X=214 Y=127 Z=516
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Formats:
3 types of 3Ds Max formats : [Point cache - Morphing - Dynamic Controllers]
OBJ Sequence files [for 3d elements and motion effects]
Animated FBX [for game engine]
Alembic
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Geometry:
- Polygons: 4142
- Vertex: 4146
- Triangles: 0(0%)
- Quads: 4142 (100%)
- Ngons: 0
- Vertex with more than 5 edges: 0
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TEXTURES:
All Textures are PNG format with the following resolutions:
2 (Materials) x 8 (Textures)
AO/Diffuse/Specular/Metallic/BaseColor/Normal/Glossiness/Roughness
Textures Formats:
- (8 .png) Flag.................................4096 x 4096
- (8 .png) Stand...............................4096 x 4096
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If you have any questions concerning the product or you need further support please contact via support ticket.
Native | 3ds Max 2014 | V-Ray 3.6 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 Other Textures glTF FBX Unity Unreal OBJ USDz