Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space Custom Design for License Free IssuesMaps included Albedo (Diffuse) Normal +++ (OpenGL) RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)Rendered in substance painter 3ds max 2015 , Substance painter 2020color 4,000 x 4,000 K 1 .V-ray
- unreal engine 4
- Unity
- Alpha
MAX (Autodesk 3ds Max, filesize: 700 KB), OBJ (OBJ, filesize: 179 KB), FBX (Autodesk FBX, filesize: 522 KB), SPP (Substance Painter, filesize: 61.3 MB)