Description
Basic military beret / mv2.1 / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
- Software: CLO 3D v2024.1.112
- Simulation mode: CPU (default)
- Avatar: default MV2.1 (Thomas), hairless, 560 mm head size, 1 mm skin offset
- Pose: standard A-pose
- Clothing geometry: quads, raw highpoly, 5 mm particle distance
- Retopology or auto-remesh: no
- Textures: default CLO 3D library, 3D seamlines in normal map
- Colorways: 2
- Active tools: fully solidified, deactivation may affect the beret shape
- Saved without avatar
OBJ and FBX export info:
- Avatar: removed
- Rigged: no
- Scale: cm, 100%, moved to ground center
- OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
- FBX geometry: quads, single object, thin unweld + thick unweld (2 separate versions)
- Polycount (thin): faces = 13,858; vertices = 14,503
- Polycount (thick): faces = 35,738; vertices = 38,170
- Retopology or auto-remesh: no
- Unwrapped UVs: 4096x4096, non-overlapping (fbx = embed media)
- UV Maps: diffuse, normal
- UV fill texture seams: 5 px
- Colorway: white
If you have any questions or suggestions, feel free to reach out to me! toshitimo@gmail.com / linktr.ee/toshitimo
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