A basketball hoop system used in NBA and other professional basketball games. Asset designed with real-life scale dimensions and realistic texturing, including branding in necessary places. Modelled in Blender, textured in Substance Painter, rendered in Blender Cycles. Clock time emissions on the backstop are designed such that they can be edited to display the custom time required.
File formats: BLEND | FBX | OBJ | GLTF
Textures: 4K resolution PNG | diffuse, metallic, roughness, normal
Polycount: 66K faces, 137K triangles
UVs: UV unwrapped, non-overlapping
Other info: Import FBX for quickest import with textures. Object and material groups named with appropriate names.
Native | Blender 3.3.0 | Cycles Render FBX glTF OBJ