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credited to its original author, «Sanya Laneev». CGhub does not claim copyright ownership over the content used.
Description
Formats
Most of the objects in scene is unwrapped. Sea bottom glow and landing net mesh made by alpha opacity.
Note! Scene use old specular shader pipeline.
Native | 3ds Max 2016 | V-Ray 3.2 3ds Max 2016 | Default Scanline FBX