Realistic Bear Model - Rigged - Animated
Update 27/06/2022
Working with: Maya 2022 - Arnold Core 7. MtoA 5.0.0 - Yeti v4.1.0
GOLD PACK
-----------------------------------
Production workflow, easy to integrate in your pipeline
No Overlapping Uv's subdivided in more tiles for more resolution
Production Topology
Rigged ( In a separate file, Referenced in the main Scene)
Shader setup in Arnold ( Arnold core 5.1.0.0)
Groom in Yeti ( v2.2.1)
-----------------------------------
Unit of measurement in centimetres
Scale 1:1
----------------------------------------
File Formats:
Main Scene (.ma)
Rig Scene (.ma)
Animation Scene (.ma)
Rest Pose in ( FBX , OBJ , ABC, STL)
Zbrush Scene 4r8
Substance Painter Scene
----------------------------------------
Model
151968 Faces
Main Model in different tiles
Technical Model one tile.
----------------------------------------
Rig:
Main Control scalable
Arm Controls FK/IK switchable
Hip Controls FK/IK switchable
Spline FK/IK switchable
Neck and Head FK
Tail FK/IK switchable
----------------------------------------
Groom:
Yeti Groom with clean texture path:
Attribute editor custom pointing textures path
Custom Id Setup for more control
----------------------------------------
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface )
Groom Shader ( Standard Hair )
----------------------------------------
Textures:
Displacement 4K resolution (RAW)
Diffuse 2K resolution (SRGB)
Roughness 2K resolution (RAW)
Normals 2K resolution (RAW)
SSS Weight 2K resolution (SRGB)
height 2K resolution (RAW)
Groom Root Color 4K resolution (SRGB)
Groom Base Color 4K resolution (SRGB)
Groom Tip Color 4K resolution (SRGB)
----------------------------------------
ANIMATION
Walk Cycle
----------------------------------------
NO POSTWORK ON THESE RENDERS (ARNOLD, YETI)
Native | Maya 2022 | Arnold 7 Maya 2017 | Arnold 5 FBX OBJ STL ZBrush Other Textures