High-poly, ultra-realistic racing helmet model in Bell HP7 style.
If you open the native *.max file -, versions with lower/higher polycount can be generated easily by increasing/decreasing subdivision level. TurboSmooth Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fbx versions.
The scene contains 52 objects. (Most of them grouped.)
Mesh Totals (without subdivision):
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Polygons: 10943
Vertices: 11312
Real-word scale (with HANS):
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Length:45,8cm
Width: 45,5cm
Height:41cm
Texture resolution
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helmet_diffuse.tga - 4096x4096 | Diffuse map (Helmet)
helmet_bump.tga - 4096x4096 | Bump map (Helmet)
helmet_opacity.tga - 4096x4096 | Opacity map (Helmet and Visor)
hans_diffuse.tga - 2048x2048 | Diffuse map (HANS)
Every object of the helmet is mapped and textured. The textures are in high-resolution, so it's perfect for extreme close-ups. The textures are in TGA 24bit format.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.
Native | 3ds Max 2010 | Default Scanline 3D Studio FBX OBJ