Cartoon Pumpkin House 3D model
Home Catalog Cartoon Pumpkin House 3D model

Publication date: May 30, 2018

Buy Cartoon Pumpkin House 3D model

$49

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

AT_studio Pro Models_3D

Renders and source materials belong to the author AT_studio Pro Models_3D.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
7621
Vertices
8003
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $49.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for more information.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. See the Specifications block for more information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Description
-------------------------------------------------------------
-A Low poly Game Read high detailed 3D model of a Pumpkin Cartoon House suitable for use in broadcast, advertising, design visualization, real-time, video game etc.
-Originally created in 3ds Max 2015 and rendered with V-Ray 3.5
-All Textures and materials are applied and light rig is included just hit render and get the same result as presentation images
-No N-gon polygons. model with quads and tris only
-No errors or missing files on opening
-No cleaning up necessary, just drop your models into the scene and start rendering.
-Objects are logically named for ease of scene management.
-'Units used for measurement is cm
- 'Model is not intended for subdivision.'
Textures
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Textures Formats:
for glossiness\specular workflow
Pumpikin.png 4096x4096 pixels
Pumpikin_glossiness.png 4096x4096 pixels
Pumpikin_specular.png 4096x4096 pixels
Pumpikin_normal.png 4096x4096 pixels
for Metallic workflow
Pumpikin_basecolor.png 4096x4096 pixels
Pumpikin_roughness.png 4096x4096 pixels
Pumpikin_Metallic.png 4096x4096 pixels
Pumpikin_normal.png 4096x4096 pixels
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Note for OBJ and FBX Formats :
Textures may need to be reassigned and materials may need to be recreated
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