Cat (2) (Mackerel Tabby) (FUR) 3D model
Home Catalog Cat (2) (Mackerel Tabby) (FUR) 3D model

Publication date: May 16, 2018

Buy Cat (2) (Mackerel Tabby) (FUR) 3D model

$599

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

Massimo Righi

Renders and source materials belong to the author Massimo Righi.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
14290
Vertices
14406
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $599.

How do I download this 3D model?

To purchase this model, click the "Go to purchase" button.

What license applies to this model?

The Editorial Uses Only license applies to this model. More details are available via the "Go to purchase" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. See the Specifications block for exact numbers and Additional information for more context.

What textures and materials does this 3D model include?

This model has textures and materials. See the Specifications block for exact numbers and Additional information for more context.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High Detailed Photorealistic Cat; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see in the images above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in both the default pre-rigging pose and signature/preview pose, in separate maya files.

--------------------
BlendShapes included:

- Open/close mouth
- Open/close eyes

--------------------

--13 High resolution textures (main color maps are .bmp):

-color.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-eyeColor.tga (1024x1024)
-eyeSpecular.jpg (1024x1024)
-eyeBump.jpg (1024x1024)
-mouthColor.bmp (2048x2048)
-mouthSpecular.jpg (2048x2048)
-mouthDisplacement.tif (2048x2048)
-furClumps.jpg (4096x4096)
-furThick.jpg (4096x4096)
-furDensity.jpg (4096x4096)

-----------------------

Measurement units: centimeters

-------------------------

Formats included:

-Maya 2017-

Cat_SignaturePoseMaya2017Shave96v5.ma- signature/preview pose (maya 2017 ascii)
Cat_StandardPose_Maya2017Shave96v5.ma - default pre-rigging pose (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)

-Fbx- (exported from maya/arnold - up to your 3D package the textures must be re-assigned)

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Cat_SignaturePose.fbx
Cat_StandardPose.fbx
Cat_MouthOpenMorph.fbx
Cat_EyesClosedMorph.fbx

-Obj- (exported from maya/arnold - up to your 3D package the textures must be re-assigned)

Cat_SignaturePose.obj
Cat_StandardPose.obj
Cat_MouthOpenMorph.obj
Cat_EyesClosedMorph.obj

----------------------

Mesh resolution - Polycount (quads):

Cat main mesh: 6502

eyeballs/corneas: 1024
gum-teeth: 6192
tongue: 572

background plane: 100

***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--6 different hair systems for a total of about 5 mil. hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual grooming created with Shave release 9.6v5
** Please always use an updated Shave and a haircut release to avoid issues.

ARNOLD RENDERER NOTE:

* The actual rendering settings (AA=6) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.0.0.2
-Arnold core 5.1.0.1

OTHER NOTES:

-The model is provided in the standard pre-rigging pose.
-The signature preview pose is included in a separate maya file.

***********************

NO POSTWORK ON THESE RENDERS (ARNOLD)
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