A game ready Dragonborn Character which has been rigged. Made in Blender, rendered with Cycles and tested in Unity game engine.A fantasy humanoid creature with the characteristics of a dragon, reminiscent of something found in Dungeons and Dragons or other fantasy games. This character comes with a complete armour set, a sword and a shield. All of these items can be easily removed from the base mesh for customisation of the character. You can easily subdivide the armour and base mesh for a better look in renders but it still looks great low poly in Unity game engine.
|Game Ready|
- Asset has been dropped into and tested in Unity
- Easy to re-apply textures in game engine
|Mesh Details|
- made with polygonal quads only.
- low poly and designed for games.
- each piece of armour has been parented and moves smoothly with the armature rig.
- each armour piece has been named appropriately and can be easily removed from the rest of the model.
- easily subdivide to get a better look in renders and animations
|Material/Texture Details|
- 4K textures. Can easily be reduced in quality to save space.
- PBR material workflow in Blender only. Materials will have to be re-applied in non-native formats
|Formats|
- Files include BLEND, FBX, OBJ, DAE (Collada)
- No plugins used
Visit http://xepphire.weebly.com/
Enjoy the model! Any questions feel free to email me :)