FN SCAR-H 17S FDE Worn Black Noir Game Ready Low-poly 3D model
Home Catalog FN SCAR-H 17S FDE Worn Black Noir Game Ready Low-poly 3D model

Publication date: 2021-06-17

FN SCAR-H 17S FDE Worn Black Noir Game Ready Low-poly 3D model

$39.99

License: royalty_free

author:

sztigran

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «sztigran». CGhub does not claim copyright ownership over the content used.
  • Description

Game ready low (mid)-poly 3D model of FN SCAR-H / 17S FDE + Black (FBX, Maya, Blender, 3ds Max):

Best choice for any kind of projects - next-gen / AAA games, indie gamedev, commercials, personal use, hobby, learning, etc. NOT for 3D printing!

  • Perfect model structure and hierarchy - all objects, materials and textures are well-named and grouped accordingly in logical and convenient order. It is ready to be rigged / animated.
  • The most accurate to its real world object (real world scale).
  • Clean geometry with nice quad-based topology, it's easy to manage and make changes.
  • High-quality clear 4K textures with the maximum use of UV space (high texel density) provide excellent detail even on close-ups (no blurs, weird shading or artifacts).
  • Excellent appearance in any software and lighting scenario - this is a PBR textured model, additionally tested in various environments (studio, indoor, outdoor), thus its color composition is perfectly balanced with a keen eye for detail.
  • Made according to the industry's latest / highest standards.

Comes in Flat Dark Earth (FDE), FDE Worn (Battle Damaged) and Black (Noir) skins. Each color has two rifle versions: SCAR-H (Heavy) and SCAR 17S (Semi-Auto).

One 3d model, 5 skins (textures) variants:

  • SCAR-H FDE
  • SCAR-H Black
  • SCAR 17S Black
  • SCAR 17S FDE
  • SCAR-H FDE Worn (Battle Damaged)

Since SCAR 17S is just Semi-Auto Civilian SCAR-H, visual differences are only:

  • white lettering / markings on upper receiver: SCAR H or SCAR 17S.
  • lower receiver fire mode A for fully auto SCAR H or blank for semi-auto SCAR 17S.

Thus by it is possible to switch between SCAR-H and 17S by only applying according textures to Upper and Lower receiver groups / UV / texture sets. No differences on buttstock.

Textures (PNG):

  • Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).
  • MetalRough (BaseColor / Metallic / Normal / Roughness).

Polycount (tris) / Textures:

Upper Receiver - 13143 / 4K Lower Receiver - 8789 / 4K Buttstock - 9764 / 4K Total - 31696 tris.

Modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag (no post processing).

If you have any questions or requests, don't hesitate to contact me.

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Polygon mesh
  • Polygons: 18098
  • Vertices: 16589
  • Plugins used
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