Giraffe (2) (ANIMATED) (FUR) 3D model
Home Catalog Giraffe (2) (ANIMATED) (FUR) 3D model

Publication date: September 18, 2018

Buy Giraffe (2) (ANIMATED) (FUR) 3D model

$599

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

Massimo Righi

Renders and source materials belong to the author Massimo Righi.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
17908
Vertices
18407
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $599.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

Yes, this model is rigged and animated. Technical details are in the Specifications block, and a fuller description is in Additional information.

Does this model have UV mapping?

Yes, this model has UV mapping. Technical details are in the Specifications block, and a fuller description is in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Technical details are in the Specifications block, and a fuller description is in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
High Detailed Photorealistic Giraffe; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default RIG pose (rigged) and the signature/preview pose (not-rigged), in separate maya files.

--------------------

--8 High resolution textures:

-color.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-alphaMap.jpg (4096x4096)
-mouthColor.bmp (1024x1024)
-bkgHDR.jpg (2048x1365)

-----------------------

Measurement units: centimeters

-------------------------

Formats included:

-Maya 2018-

GiraffeDefaultRIGMaya2018Shave96.ma - default RIG pose (maya 2018 ascii)
GiraffeSignaturePoseMaya2018Shave96.ma- signature pose NOT-rigged (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
GiraffeWalkRef.ma - walk animation - (maya 2018 ascii)
GiraffeRunRef.ma - run animation - (maya 2018 ascii)

-Fbx-

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
----------------------

Mesh resolution - Polycount (quads):

main giraffe mesh: 12440

eyeballs/corneas: 224
gum-teeth: 5200
tongue: 44
alpha planes (fake fur): 928

background plane: 1

***********************
RIG AND ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

2 fully editable animation sets have been included in maya 2018 ASCII (referenced to the main rig) to make them easier to use and edit:

-walk (loop)-36 frames
-run (loop)- 24 frames

***********************

FUR NOTES (no plug-in):
Included alpha maps with poly planes to simulate the fur in the mane, tail and eyelashes.

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh (or use the poly planes with alpha maps -included)
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--5 different hair systems for a total of about 4mil hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD RENDERER NOTE:

* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.0.0.2
-Arnold core 5.1.0.1

OTHER NOTES:

-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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