I designed this concept sci-fi grenade launcher in Blender and textured it in Substance Painter. It’s intended as a game-ready asset, with separated parts that can be rigged to move in specific directions. While not strictly low-poly, its count of 176,362 polys keeps it efficient enough for many uses. Capable of launching grenades up to 300 meters (in my not so expert opinion), this model blends detail with functionality. I’d love to hear your feedback—feel free to leave a comment, drop a like, or consider adding it to your collection.
GLTF (glTF, filesize: 155 MB), MP4 (MP4, filesize: 1.48 MB), OTHER (Other, filesize: 1.48 MB), FBX (Autodesk FBX, filesize: 154 MB), PNG (PNG, filesize: 195 MB), TEXTURES (Textures, filesize: 33.3 MB)