Hand Cannon Medieval
UVs:
channel 1 - non-overlapping
channel 2 - non-overlapping (for lightmaps baking)
Textures:
For UE4 and Unity engines. (PBR).
Have proper naming according Epic Games asset naming rules.
Resolution: 2048 x 2048 px (TGA).
Unreal Engine 4 optimized RGB mask which includes R, M, AO.
OBJ (OBJ, filesize: 94.2 KB), FBX (Autodesk FBX, filesize: 325 KB), MAX (Autodesk 3ds Max, filesize: 356 KB), TEXTURES (Textures, filesize: 48 MB), GLTF (glTF, filesize: 8.42 MB)