Ice cream bar
Made in 3DS Max 2016, textured in Substance Painter 2019 , rendered in Vray 3.6
Geometry
• Object position, rotation and scale are reset.
• Polycount (base): 406 / all quads
• Uvmap: yes, non overlapping, uv islands boundaries are keps sharp/lowpoly
• Units: centimeters
• Dimension:
- Centimeters: 11.90 cm high, 4.43 cm large, 1.73 cm thick
- Inches: 4.685 in high, 1.744 in large, 0.681 in thick
Materials and Textures
• One uvmap, one material, one texture set.
• Textures are provided in 2048x2048, png format:
- Metallic workflow: BaseColor, Roughness, Normal map.
- Specular workflow: Diffuse, Glossiness, Normal map.
• Textures are prepared on 2 subdivision levels, using Turbosmooth (keeps low poly UV boundaries).
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OPTIONAL DOWNLOADS
- (Customer Only) Logo Utility psd file to give your logo a burnt wood automatic effect
the wooden stick)
- (Customer Only) Texture Variants: MetalRough/SpecGloss texture sets, with OpenGL and DirectX normal maps, Frozen, Pink, White variants, darker sticks variants
Native | Blender 2.93 | Cycles Render Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 3ds Max 2016 | V-Ray 3.6 OBJ Collada FBX