Description
High-quality 3D KRISS Vector SBR model, ideal for games, cinematic scenes, simulations, military/weapon-related projects, or realistic renderings. The model is made with clean topology, realistic scale, and supports full PBR workflows. It’s ready to integrate into real-time engines or offline rendering pipelines, offering flexibility and high visual fidelity.
Technical Details
Textures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Realistic dimensions matching the real-world KRISS Vector SBR. Clean, optimized geometry suitable for both real-time use and high-resolution rendering.
Features:Game-ready, clean mesh without hidden geometry or artifactsFull PBR material support across multiple export formatsIdeal for use in games, VR/AR, film, simulations, or close-up rendersFlexible asset ready for different pipelines and workflows
Available File Formats:
Alembic: kriss_vector_sbr.abc
Blender: kriss_vector_sbr.blend
Collada: kriss_vector_sbr.dae
FBX: kriss_vector_sbr.fbx
GLB: kriss_vector_sbr.glb
Maya: kriss_vector_sbr.ma, kriss_vector_sbr.mb
MView: kriss_vector_sbr.mview
OBJ: kriss_vector_sbr.obj
Marmoset Toolbag Scene: kriss_vector_sbr.tbscene
USD (Universal Scene Description): kriss_vector_sbr.usdc
Substance Painter: kriss_vector_sbr.spp
Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
basecolor
occlusionRoughnessMetallic
normal
emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same maps in both PNG and TGA formats)
basecolor
metallic
roughness
opengl_normal
directx_normal
ao
opacity (if used)
transmission (if used)
emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
baseColor
normal
metallicRoughness
emissive (if used)
alpha (if used)