Little Brown bear Animated 3D model
Home Catalog Little Brown bear Animated 3D model

Publication date: December 28, 2023

Buy Little Brown bear Animated 3D model

$274

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

VFX Grace

Renders and source materials belong to the author VFX Grace.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
42374
Vertices
42723
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $274.

How do I download this 3D model?

This model is available through the "Go to purchase" button on this page.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

Yes, this model is rigged and animated. Check the Specifications block for technical details and Additional information for the full picture.

Does this model have UV mapping?

Yes, this model has UV mapping. Check the Specifications block for technical details and Additional information for the full picture.

What textures and materials does this 3D model include?

This model has textures and materials. Check the Specifications block for technical details and Additional information for the full picture.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Introduction
This is a high-quality young ursus arctos model with multiple 4K UDIM maps, fur, riggings and 3 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, as well as a fine facial control system. This model is made with Blender3.3.9 and Cycles renderer at real-world scale.

Description
It consists of the body, claws, lacrimal glands, pupils, irises, teeth.
Polygons
Body: vertices 28,095; polygons 27,942
Claws: vertices 7,872; polygons 7,672
Lacrimal gland 01: vertices 1,000; polygons 920
Lacrimal gland 02: vertices 340; polygons 336
Pupils: vertices 2,184; polygons 2,240
Irises: vertices 1,220; polygons 1,280
Teeth: vertices 3,104; polygons 3,072
Total: vertices 42,723; polygons 42,374
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JW0N6W0A_UrsusArctos_Young_Eye_BaseColor.jpg, 4096*4096
JW0N6W0A_UrsusArctos_Young_BaseColor_1001.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_BaseColor_1002.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Normal_1001.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Normal_1002.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Normal_1003.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1001.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1002.png, 4096*4096
JW0N6W0A_UrsusArctos_Young_Skin_BaseColor_1003.png, 4096*4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model. It comes with 8 customized attributes:
IK-FK_Leg_B.L, IK-FK_Leg_B.R, IK-FK_Leg_F.L, IK-FK_Leg_F.R toggle the display of IK/FK controllers of the limbs.
Stretch_Leg_B.L, Stretch_Leg_B.R, Stretch_Leg_F.L and Stretch_Leg_F.R limit the stretch of the limbs in IK mode.
CTR_SpineRoot controls the center of gravity. It comes with 3 customized attributes:
Head_Follow controls whether the head rotates following the neck;
Neck_Follow controls whether the neck rotates following the spine;
Tail_Follow controls whether the tail rotates following the spine.
CTR_B_Spine controls the rear spine.
CTR_M_Spine controls the middle spine.
CTR_F_Spine controls the front spine.
CTR_Neck, CTR_Neck.001 and CTR_Neck.002 control the neck.
CTR_Head controls the head.
CTR_LegRoot_IK_F.L and CTR_LegRoot_IK_F.R are IK controllers of the forelegs; its customized attributes LegRoot_L_F_IK_FK and LegRoot_R_F_IK_FK switch between IK/FK of the forelegs.
CTR_LegRoot_IK_B.L and CTR_LegRoot_IK_B.R are IK controllers of the hind legs; its customized attributes LegRoot_L_B_IK_FK and LegRoot_R_B_IK_FK switch between IK/FK of the hind legs.
jaw_master controls the jaw.
eyes,eye.R and eye.L control the eyes.
There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.
And more ...
Animation
Unlooped jogging animation at 30 fps, frame range 0-160
Loopable running animation at 30 fps, frame range 0-240
Loopable walking animation at 30 fps, frame range 0-305

Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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