Remigton M2010 Sniper Rifle chambered in .300 Winchester Magnum made for game engines such as Unity and Unreal Engine.
- Lowpoly with optimization for game engines. (UE, Unity)
- Elements which require animation have been detached, and named
- Made using real world scales
- High quality textures
- Created to be used in a modern engine that supports physically based rendering (PBR)
- 4k Textures viable for compression.
- Model unwrapped manually to make most efficient use of the UV space.
- No special plugins needed.
- The geometry has been triangulated to ensure it shades as accurately as possible in game engines.
- No n-gons
Detailed description:
- Model have 11 texture sets such as:
- Bullet
- Compensator
- Barrel
- Magazine
- Main Body
- Main Body_2
- Stock
- Bipod
- Scope (Leupold Mark 4)
- Supressor with case (ThunderBeast 338 Ultra)
- Aiming Device (AN/PEQ-15A)
Detachable parts:
- Compensator
- Magazine
- Bipod
- Scope
- Aiming Device
- Supressor with case
Technical information:Weapon itself have 48.851 Triangles or 25.210 Vertices.
Aiming Device:
- 18956 Triangles 9845 Vertices
- 2 colors (light and dark)
- 2 type of textures (dirt and clean)
- Total 4 different textures (clean dark and light, dirty dark and light)
Supressor and case
- 16146 Triangles and 8,477 Vertices.
- Also included Marvelous Designer file with simulation.
Scope:
Bipod:
Read please: .fbx, .obj, .blend files and texture archieve only.
Anyway you can detach what do you want from 11 parts of this weapon.