High poly model of the Mayan Calendar. Natively built in Cinema 4D (using both planar modeling, cloners and NUBRS). The FBX, OBJ and 3DS models are the regular objects without editable NURBS.
This object was made because I needed extreme close-up's of the different parts on the calendar. This is why it is highly detailed and why its topology is really neat with only quads.
The polycount in Cinema with render instances is just 7.657
Very clean topology, all quads. In the examples textured with just one metal-ish material. Used for a trailer for a Dutch dance party (Hard4MS 2018).
Native | Cinema 4D R16 | Default Scanline 3D Studio FBX