Game ready model of an FN SCAR-H MK17 battle rifle chambered in 7.62x51 NATO.
The 7.62x51 NATO M80 cartridge is included with fired and unfired variants.
The model includes 13 and 16 inch barrel, a Midwest Industries rail system for the 16 inch barrel and a chopped variant for the 13 inch barrel, the FN stock, a SAS stock and buffer tube adapter.
LOD_0
- Receiver: 18,698 Verts and 36,294 Tris
- Magazine: 1,692 Verts and 3,304 Tris
- Flashhider and Suppressor: 1,945 Verts and 3,890 Tris
- FN Rail: 664 Verts and 1,318 Tris
- MI Rail: 2,626 Verts and 5,326 Tris
- MI Rail Chopped: 2,239 Verts and 4,536 Tris
- FN Stock: 5,178 Verts and 9,806 Tris
- SAS Stock: 6,556 Verts and 12,614 Tris
- Buffer Adapter: 2,543 Verts and 4,966 Tris
LOD_1
- Receiver: 15,915 Verts and 30,924 Tris
- Magazine: 1,237 Verts and 2,426 Tris
- Flashhider and Suppressor: 1,605 Verts and 3,210 Tris
- FN Rail: 624 Verts and 1,238 Tris
- MI Rail: 2,203 Verts and 4,480 Tris
- MI Rail Chopped: 1,937 Verts and 3,932 Tris
- FN Stock: 3,261 Verts and 6,163 Tris
- SAS Stock: 4,408 Verts and 8,353 Tris
- Buffer Adapter: 1,793 Verts and 3,506 Tris
Ammo
- LOD_0 Brass: 448 Verts and 892 Tris
- LOD_0 Bullet: 353 Verts and 702 Tris
- LOD_1 Brass: 224 Verts and 444 Tris
- LOD_1 Bullet: 145 Verts and 286 Tris
- LOD_2 Brass: 80 Verts and 156 Tris
- LOD_2 Bullet: 49 Verts and 94 Tris
4,096 x 4,096 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfile for the rifle.2,048 x 2,048 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfile for the ammo.