Modern villa 2021 Blender Eevee and Cycles 1 3D model
Home Catalog Modern villa 2021 Blender Eevee and Cycles 1 3D model

Publication date: July 13, 2021

Buy Modern villa 2021 Blender Eevee and Cycles 1 3D model

$39.99

License: Editorial Uses Only

author:

denniswoo1993

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «denniswoo1993». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

NOTE (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.

This project is developed in blender 2.93.0

This download contains a complete furnished house with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.

Performance (eevee)
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered eevee viewport uses less than 4gb RAM and GPU memory)
If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.

Cycles
All cycles settings are already setup (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room
When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.

Eevee
This scene is designed and optimized around eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.


Other engines/software
It’s possible to use this in other engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.

Some materials like the pool water and canvas arts are procedurally generated and need to be replaced by alternative sources your preferred software.

The 3D grass is a particle system and can't be exported from Blender.

Polycount
Even though this project has more detail than older projects, the polycount is optimized

House and furniture combined (whole scene by default)
• Objects: 1643
• Verticles: 879,857
• Edges: 1,707,421
• Faces: 837,558
• Triangles: 2,242,936

Native file
• BLEND (native)

Exports:
All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)
• FBX
• OBJ
• DAE
• GLB
• STL
• ABC
• PLY
• USDC
• X3D

Other Textures

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 2242936
  • Vertices: 879857
  • Geometry: Unknown
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