The Mossberg 590 shotgun tactical build model is made in a realistic style with a set of devices. The set includes a shotgun with a scope, a silencer, a tactical grip, a pistol grip, a flashlight and a stock. All devices are replaceable and can be used separately.
Not intended for 3D printing!
- The model was created for use in 3D projects such as games or videos.
The tactical version model has 46 492 Triangles, 23 213 Verts (including 1 cartridge of 12 gauge ammo)
- +1 Buttstock 4 760 Triangles (separately)
High quality 3D model created in Blender 3.6
Textures exported out of Substance Painter for PBR Metall-Rough, Unity, and Unreal Engine
Preview rendered in Marmoset Toolbag
Created in real scale
All moving parts ready for rigging
Textures sets resolutions:
- Mossberg basis - Tris- 13 618 / 4k / Texel Density - 60 px.
- Rail - Tris- 11 208 / 4k / Texel Density - 69 px.
- SGA Buttstock - Tris- 4 760 / 4k / Texel Density - 115 px.
- Mesa Tactical stock adapter - Tris- 1 118 / 2k / Texel Density - 108 px.
- SuperFire Flashligt with mount - Tris 5 554 / 2k / Texel Density - 83 px.
- Sightmark R-Spec Red dot sight - Tris 4 696 / 4k / Texel Density - 149 px.
- Tactical Dinamics skeletonized grip - Tris- 2 378 / 2k / Texel Density - 101 px.
- Magpul UBR Gen2 buttstock - Tris- 6 818 / 4k / Texel Density - 90 px.
- Silenserco Salvo12 silenser with adapter - Tris- 1 470 / 4k / Texel Density - 108 px.
- Strike Industries Angled Vertical Grip - Tris- 1 402 / 2k / Texel Density - 160 px.
- Ammo - Tris- 616 / 1k / Texel Density - 100 px.
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.