Mule Deer 3D model buy
Home Catalog Mule Deer 3D model buy

Publication date: April 14, 2023

Buy Mule Deer 3D model buy

$240

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

VFX Grace

Renders and source materials belong to the author VFX Grace.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
49130
Vertices
49123
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $240.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model comes with a Editorial Uses Only license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

Yes, this model is rigged and animated. Complete specs can be found in the Specifications block.

Does this model have UV mapping?

Yes, this model has UV mapping. Complete specs can be found in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials. Complete specs can be found in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Introduction

This is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, eyes, horns and tongue.

Polygons

Body: vertices 33,282; polygons 33,215

Eyes: vertices 1,926; polygons 2,006

Horns: vertices 12,569; polygons 12,565

Tongue: vertices 1,346; polygons 1,344

Total: vertices 49,123; polygons 49,130

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

Size of maps

JW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Hoof_Mask.png, 4096*4096

JW0N0900_MuleDeer_Male_Horn_Displace.png, 4096*4096

JW0N0900_MuleDeer_Male_Horn_Normal.png, 4096*4096

JW0N0900_MuleDeer_Male_ID.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_ID.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Nose_ID.png, 4096*4096

JW0N0900_MuleDeer_Male_Other_BaseColor.png, 4096*4096

Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

root controls the entire model, it comes with multiple customized attributes:

foot_B_IK_to_FK.L and foot_B_IK_to_FK.R switches between IK/FK of the hind legs non-seamlessly;

foot_F_IK_to_FK.L and foot_F_IK_to_FK.R switches between IK/FK of the forelegs non-seamlessly.

CTR_back controls the center of gravity of the body.

CTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d and CTR_spine_e are controllers of the spine.

CTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.

CTR_head is the controller of the head.

CTR_mouth and CTR_lip_D control the opening and closing of the mouth.

CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.

CTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.

CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.

CTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.

Detailed facial riggings are available to create more facial expressions.

And more...

Animations

Loopable running animation at 30 fps, frame range 1-14

Unlooped walking animation at 30 fps, frame range 1-220

Loopable trotting animation at 30 fps, frame range 1-19

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project without cleaning up.
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