High Quality PBR War Cannon
The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).
PRODUCT DETAILS:
- 21027 polygons
- 21746 vertices
- Real size model
- ALL pieces can be separated from each other
- Unwrapped UVs with NO overlapping
- High Quality Textures
- Scene files included
- Clean Maya Outliner
INCLUDED MATERIAL:
- Maya scene file (version 2016) Ready to render in Arnold (version 4.2.13.4) with whitebox lighting setup (included) and linear workflow setup
- Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup
- .fbx file format
- .obj file format
- High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
- High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
- Short notes to render with linear workflow in Maya 2016
TEXTURES WITH METAL / ROUGHNESS WORKFLOW
- High Quality textures (4096 X 4096)
- Base Color
- Roughness
- Metallic
- Normal
2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)
ARNOLD PBR TEXTURES (for aiStandard shader)
- High Quality textures
- Linear Workflow setup (for Maya 2016)
- Texture resolution (4096 X 4096)
- diffuse Map (mapped in the diffuse channel)
- specular map (mapped in Arnold specular color)
- roughness map (mapped in Arnold roughness)
- f0 map (mapped in Arnold Reflectance at normal)
- Normal Map (mapped in Arnold Bump map rollout)