pineapple grenade 3D model
Home Catalog pineapple grenade 3D model

Publication date: 2020-08-26

Buy pineapple grenade 3D model

$10

License: Royalty Free

Rigged PBR Realtime Animated Free
author:

Arkan-3D-Works

Renders and source materials belong to the author Arkan-3D-Works.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
8000
Vertices
4008
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Plugins used
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $10.

How do I download this 3D model?

Click the "Go to purchase" button to buy and download this model.

What license applies to this model?

This model comes with a Royalty Free license. See the seller's page (via "Go to purchase") for the full terms.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full technical parameters are outlined in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. Full technical parameters are outlined in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
grenade made in blender and textured in substance painter.

uv:

mesh is joined into one piece and is all on 1 uv

1 texture set fits whole object.

uv map is included with textures.

textures:

high poly to low poly substance baked.

textures include: base color,metallic,roughness and normal map,uv map.

textures are seprate from modal in zip file in its own archive.

textures are not embed in fbx.

normal map: direct x.

texture size: 2048x2048.

texture type: png.

preview images:

preview images ,cycles renders

file formats:

topology in all file tpes are quad based.

for native file format - (blend) the blend and textures are zipped together.

everything else:

textures are seprate download in its own zip file.

all file formats are seperate downloads.

notes:im am self taught, still learning and welcome any feed back and critique.

feel free to message me if any problems questions or concerns.willing to make edits and changes on feed back.
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