Polar Bear (2) (Animated) (Fur) model 3D model
Home Catalog Polar Bear (2) (Animated) (Fur) model 3D model

Publication date: May 11, 2017

Buy Polar Bear (2) (Animated) (Fur) model 3D model

$799

License: Editorial Uses Only

Rigged PBR Realtime Animated Free
author:

Massimo Righi

Renders and source materials belong to the author Massimo Righi.
Specifications
Platform
turbosquid
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
13062
Vertices
13423
Geometry
Unknown
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

No, this model costs $799.

How do I download this 3D model?

Use the "Go to purchase" button below to get this model.

What license applies to this model?

This model is distributed under the Editorial Uses Only license. Click "Go to purchase" for full license details.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. Full specs are in the Specifications block, with more background in Additional information.

What textures and materials does this 3D model include?

This model has textures and materials. Full specs are in the Specifications block, with more background in Additional information.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT

High Detailed Photorealistic Polar Bear; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.
--------------------
--7 High resolution textures:
color.tga (8192x8192)
displacement.tif (8192x8192)
specular.jpg (8192x8192)
normal.jpg (8192x8192)
furThickness.jpg (8192x8192)
furClumps.jpg (8192x8192)
furDensity.jpg (8192x8192)
-----------------------
Formats included:

-Maya 2018-
PolarBearSignaturePoseMaya2018Shave96v11.ma- signature/preview pose (maya 2018 ascii)
PolarBearRIGMaya2017Shave96v11.ma - default RIG (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

-Maya 2017-
PolarBearSignaturePoseMaya2017Shave95v8.ma- signature/preview pose (maya 2017 ascii)
PolarBearRIGMaya2017Shave95v8.ma - default RIG (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

-Fbx-
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
------------------
Mesh resolutions- Polycount (quads):
main Polar bear mesh: 8464
eyeballs/corneas: 224
gum-teeth: 4170
tongue: 204
background plane: 100
***********************
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**/***) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--5 different hair systems for a total of about 800k hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5
** Please always use an updated - Shave and a haircut/ Shave for Arnold extension/ Arnold renderer - releases to avoid rendering issues.
***you would need shave 9.6 for Maya 2018 in order to render the fur in the Maya 2018 version.

ARNOLD NOTES:
The actual rendering settings are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

RIG & ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

4 fully editable animation sets have been included in maya 2017 files (referenced to the main rig) to make them easier to use and edit:
-walkRef (walikng) (38 frames - loopable)
-runRef (running) (20 frames - loopable)
-standingRef (standing up) (200 frames)
-attitudeRef (walikng and roaring) (114 frames - loopable)

The animations shown in the images section have been reduced to fit the 72 frames limit of the turbosquid plugin. You can download
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