Polar Bear Rigged (NO FUR)
Highly detailed, model intended for Arnold render
Maya 2019 Arnold (defalut, NO PLUGINS NEEDED)
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Polar Bear Model object : Actual size object (centimeters)
Height from shoulder to paw : 130 cm
Length from head to tail : 250 cm
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Polar Bear Rigged Fur : include files
Polar Bear Rigged_MAYA_MB_mb(maya2019)
Polar Bear Rigged_MAYA_MA_ma(maya2019)
Polar Bear Rigged _FBX_Sub0.FBX
Polar Bear Rigged _FBX_Sub1.FBX
Polar Bear Rigged _OBJ_Sub0.OBJ
Polar Bear Rigged _OBJ_Sub1.OBJ
Bear_Skin_texture (8192x8192) .PNG
Bear_Skin_bump (8192x8192) .PNG
Bear_Skin_Spec (8192x8192) .PNG
Bear _Teeth_texture (8192x8192) .PNG
Bear _tongue_texture (4096x4096) .PNG
Bear _tongue_normal (4096x4096) .PNG
Bear _eye_texture (4096x4096 ) .PNG
Bear _Claw_texture (2048x2048) .PNG
Bear_Hdri_Light_hdr
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Rendering was done using HDRI maps.
For best results, you can use a different map.
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Polar Bear Rigged Maps and Sizes :
8192x8192 textures:(PNG)
(Bear_Skin_Texture, Bear_Skin_Bump,
Bear_Skin_Spec, Bear_Teeth_Texture )
4096x4096 textures:(PNG)
(Bear_tongue_texture, Bear_tongue_normal,
Bear_eye_texture)
2048x2048 Texture :(PNG)
(Bear_Claw_Texture )
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Rig description:
This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.
You can easily manipulate the control object to get the animation you want
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Main_Ctrl - controls whole model position and rotation
Hip_Ctrl - controls body position and rotation
Spine_Ctrl01~03 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Neck_Ctrl- controls neck position and rotation
Spine_Ctrl07~08 - controls neck rotation
Head_Ctrl - controls head rotation and position
Eye_Ctrl - controls eye position
Eye_Ctrl_locater1 - left eye target
Eye_Ctrl_locater2 - right eye target
L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation
Jaw_Ctrl - controls jaw opening and rotation
Tongue_Ctrl01~04 - controls tongue rotation and position
Nose_Ctrl - controls mouth opening and rotation
Tail_Ctrl01~06 - controls tail rotation
R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position
R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position
R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation
R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position
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Thanks for reading
Native | Maya 2019 | Arnold 5.0 FBX OBJ