Aged Roman legionary armor set, showing realistic wear and use from the battlefield. Each piece features patinated metal, worn leather, and subtle dirt on the caligae and shield, with hand-painted shield designs slightly weathered for authenticity. The lorica segmentata, helmet, belt, and gladius reflect natural darkening and minor surface imperfections, while materials retain realistic textures and proportions. Subtle wear, folds, and patina enhance authenticity while maintaining historically accurate proportions across all components, making this a high-quality historical military asset.
Key Features
- Detailed armor and weapon pieces with worn and aged appearance
- Includes: lorica segmentata, helmet, belt, scutum shield, dagger with sheath, tunic, javelin, caligae sandals, gladius sword
- Hand-painted shield texture with natural wear and dirt
- Realistic leather, metal, and fabric materials with accurate surface details
- Accurate historical proportions and precise modeling of each component
- Clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.1
- Tested in: Blender 4.5 (Fully compatible)
- Objects Included: 11
- Polygons: 106,936 (Subdivision OFF) / 2,283,296 (Subdivision ON)
- Vertices: 108,814 (Subdivision OFF) / 2,285,172 (Subdivision ON)
- Units: Centimeters (H: 221, W: 50, L: 112)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
- Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
- Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors