**Roman Legion Officer **A pose Low_poly character redy for game for Unreal engine and Unity
-
ATTENTION!
- the character has more rigs for smoother movement of the cape and belts in the animation, which should be done by an experienced animator
-
Epic RIGG + Humanoid rigg
- jaw
- tongue_01-02
- eye_r/l
- cloak_01-11_l/r
- cloak_mid_01-11
- side_armor_01-02_l/r
- front_armor_01-02
- back_armor_01-02
- shoulder_armor_l/r
- upper_arm_armor_01_l/r
- upper_arm_armor_02_l/r
- strap_01_01
- strap_02_01
- strap_03_01
- belt_side_01-03_l/r
- belt_mid_01-03_l/r
-
PBR textures TARGA Body (4096x4096) head (4096x4096) armor1 and 2 (4096x4096) eye (4096x4096) teeth (2048x2048) eyelashes (900x900) hair_helmet (4096x4096) sword (4096x4096)
- Base color
- Rougness
- Normal
- Alpha
- Metalic
- AO
- specular
- direction (for hair)
- Albedo + Alpha (for hair)
- and additional eye cards (mask1,mask2,specular,normal)
low_poly base_mesh polygon 53159 Vertex 83088 tris 104185
Sword polygon 1756 verts 2302 tris 3470
-
format
- Maya
- Obj
- Fbx
- 3DsMax
- UE4 V 4.18-4.27-5.0
- Unity
Emissive Apple Blend shapes for live link face
easy animations tuned physics and cape simulation Epic skeleton in Unreal Engine
rendering and editing video made in Marmoset_4 and Adobe premier pro
contacts - Leon112233@list.ru