The model is poly mesh, UV textured with 4K png maps: Base color, Height, Metallic, Roughness and Normal map.Single polymesh, 11 MultiSub elements:
- Body
- Helmet
- Helmet Crest
- Armor
- Cloth
- Brass
- Leather
- Gold
- Eyes
- Shoes
- Eyebrows
As it can be seen on rendered images.
The full model has 68265 polys and 72887 verts.
2K maps added if needed.
Zip file contains Scanline RomanSolider_MAX2013 file, Scanline RomanSolider_MAX2021 file, FBX2020,FBX2013 and obj file. No mouth/teeth inside model.
Render settings and HDRi are not included.
To gain the optimal realistic render result, user must manually place maps in the shader slots of its prefered program/render engine.
A feedback would be appreciated.
Please, before posting a negative feedback, contact me.I will do my best to resolve your issue.
*Notes
- Images were rendered combining various HDR images and lighting angles, with shader/render tweaks.
- Tweak the shader parameters combining provided maps to gain look as in rendered imgs
- The render look is achived by normal maps, height maps and other
- Images were rendered on various render engines using provided map textures
- Not recommended for beginners in 3D