General:
- Lowpoly, optimized for modern game engines.
- Proper real world scale
- High quality PBR textures
- Elements which require animation have been detached, and named.
Important: Weapon model and textures only
Tris / Verts:
- Receiver 13 346 / 7089
- Stock 4574 / 2461
- Barrel 4053 / 2188
- Magazine 1732 / 882
- Red dot 1637 / 968
- Suppressor 1560 / 828
Everything is in it's own texture set, as I'd like to do more optional parts for SCAR in the future.
General PBR textures:
BaseColor, Metallic, Roughness, Normal, AO
Unity 5 Textures:
Albedo, MetallicSmoothness, Normal
Unreal Engine 4 textures:
BaseColor, OcclusionRoughnessMetallic, Normal
All textures in png format.
Update 30.11.2020:
- Retextured everything
- Added black texture
- Model accuracy improvements
(the stock now has accurate inner geometry that is visible when folded, magazine improvements, included optional mk16 brass deflector in case you want to pass it off as a SCAR L).
Note: New files have v2 tag, so they don't get confused with the old files. Screenshots contain both old and new renders.