My Original Work
- For Real World Scale (CM) : Just Scale the it up to 15 unit (or set the scale option to 15 in importing setting . Except for UE4 Asset)
- Pivots are located at the specific Spots for better and easier snapping.
- Transformations are At 0.0.0 (scene origin)
Update :
- Foundation Sample (Pre Built combined Foundations) Meshes added
Names:
- Objects Name :
- S_ Foundation_ 01
- S _BridgeFS1 _01
- S _BridgeFS2 _01
- S _BridgeS2 _01
- S _BridgeS1 _01
- Material Name :
- M_ Foundation_ 01
- Sample _Empty _material
Textures : 4096x4096 PNG
- T_ Foundation_ 01_ Base_ Color
- T_ Foundation_ 01_ Height
- T_ Foundation_ 01_ Normal
- T_ Foundation_ 01_ Metallic
- T_ Foundation_ 01_ Mixed_ AO
- T_ Foundation_ 01_ Ambient_ occlusion
- T_ Foundation_ 01_ Normal_DirectX
- T_ Foundation_ 01_ Roughness
Formats:
- Unreal engine asset
- Blender 2.80 (with complete shading network )
- 3ds Max 2015
- Maya
- Autodesk FBX (.fbx) 2006/2011/2016
- Collada (.dae)
- 3DS
- OBJ (.obj, .mtl)
- DWG 2010
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to your Content Folder
If you need help... please send me a message :)
Low-Poly Foundation 3D Model for Sci-Fi design
MA (Autodesk Maya, filesize: 1.72 MB), BLEND (Blender, filesize: 1.58 MB), OBJ (OBJ, filesize: 45.8 KB), FBX (Autodesk FBX, filesize: 210 KB), MAX (Autodesk 3ds Max, filesize: 1.88 MB), TEXTURES (Textures, filesize: 45 MB), 3DS (3D Studio, filesize: 206 KB), DAE (Collada, filesize: 26.2 KB), DWG (AutoCAD, filesize: 26.2 KB), UASSET (UnrealEngine, filesize: 13.9 MB)