- My Original Work (Royalty Free)
Fantasy building Concept
Transformations are At 0.0.0 (scene origin)
UVs: Non-Overlapping
.
Names :
Objects Name: S _Building _01
Material Name: M _Building 01
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Textures : 4096x4096 - PNG - Transparent (Mask)
- T _Building _01 _Base _Color
- T _Building _01 _Emissive
- T _Building _01 _ Metallic
- T _Building _01 _Mixed _AO
- T _Building _01 _Normal _DirectX
- T _Building _01 _Roughness
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Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to your Content Folder
If you need help... please send me a message :)
Game Asset
MA (Autodesk Maya, filesize: 154 KB), OBJ (OBJ, filesize: 23.1 KB), FBX (Autodesk FBX, filesize: 639 KB), MAX (Autodesk 3ds Max, filesize: 836 KB), TEXTURES (Textures, filesize: 48.4 MB), 3DS (3D Studio, filesize: 53.1 KB), DAE (Collada, filesize: 151 KB), STL (Stereolithography, filesize: 62.7 KB), DWG (AutoCAD, filesize: 66.1 KB), UASSET (UnrealEngine, filesize: 49.8 MB)