My Original Work
low- poly SCI-FI Bunker Door
Transformations are At 0.0.0 (scene origin)
Real World Scale (CM) : 200 CM
Objects Name :
- G _MetalDoor _01 (Root)
- S_ MetalDoor_ Frame_ 01
- S_ MetalDoor_ 01
- S_ MetalDoor_ Valve_ 01
- Material Name : M_ MetalDoor_ 01
Textures: 4096x4096 PNG
- T_ MetalDoor_01 _Base _Color
- T_ MetalDoor_01 _Mixed _AO
- T_ MetalDoor_01 _Roughness
- T_ MetalDoor_01 _Metallic
- T_ MetalDoor_01 _Ior
- T_ MetalDoor_01 _Normal _DirectX
- T_ MetalDoor_01 _Normal
- T_ MetalDoor_01 _Height
Support:
If You need any assist about my models... feel free and leave me a message
MA (Autodesk Maya, filesize: 349 KB), OBJ (OBJ, filesize: 121 KB), FBX (Autodesk FBX, filesize: 1.08 MB), MAX (Autodesk 3ds Max, filesize: 1.01 MB), GLTF (glTF, filesize: 79.3 MB), TEXTURES (Textures, filesize: 43.2 MB), 3DS (3D Studio, filesize: 149 KB), DAE (Collada, filesize: 492 KB), DWG (AutoCAD, filesize: 166 KB), STL (Stereolithography, filesize: 213 KB)