Sci-Fi Sneakers p01 Low-poly 3D model
Home Catalog Military aircraft Sci-Fi Sneakers p01 Low-poly 3D model

Publication date: 2025-07-29

Sci-Fi Sneakers p01 Low-poly 3D model

$6

License: Royalty Free No Ai License

author:

golden-turtle

  • Description
  • Formats
Description

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Sneakers_p1.mhpkg

Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

Keep the same settings for further model uploads Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

Please note that the video shows a complete set of Sci-Fi clothing!

The package includes:

  • SciFi_Sneaker_p01 (Metahuman Rigged);
  • Optimized Game Ready 3D model for game engines and animation.

  • Metahuman UE 5.6 and +;

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Included textures in sizes 4096;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • Video tutorial;

SciFi_Sneaker_p01 - Verts 1,374; Tris 2,708;

Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder SciFi_Sneakers_p1. In this way Outfits\SciFi_Sneakers_p1

2) Transfer the file - OA_SciFi_Sneakers_p1.mhpkg to the created folder - SciFi_Sneakers_p1

3) Transfer the WL (WI_OA_SciFi_Sneakers_p1) file to MetaHumanCreator (Watch the video tutorial!)

4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

Import the MetaHuman into your UE project.

Open the scene with your MetaHuman — clothing will display correctly without changing any materials.

Features

  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: Unknown
  • Geometry: -
  • Polygons: 2,708
  • Vertices: 1,374
  • Plugins used
All content related to this 3D asset—including renders, descriptions, and metadata—is
credited to its original author, «golden-turtle». CGhub does not claim copyright ownership over the content used.
  • PNG ()168 MB
  • Autodesk FBX ()245 KB
  • Blender 4.5 ()152 MBVersion: 4.5Renderer: Eevee 4.5
  • Other 267 MB