Description
Russian/Soviet periscope 'Vizir OVNC-451' ('Визир ОВНЦ-451' for reference). Being used typically on NAVI ships.
- Modeled in Blender 2.83
- Textured in Substance Painter 2019
- Rendered in IRay (internal Substance Painter renderer).
Model is split into 12 objects based on the material each part uses. Texturepack contains 36 png images (102 Mb of an uncompressed size).
Texture sizes:
- 4096x4096 (3 images)
- 2048x2048 (9)
- 1024x1024 (9)
- 512x512 (12)
- 256x256 (3)
Each part of the mesh uses 3 textures:
- Base Color
- Normal Map
- AO-Roughness-Metallic (R-G-B channels)
Glass parts doesn't use any opacity texture, they use flat opacity value (0.3) instead.
When using in game engines make sure AO-Roughness-Metallic images use linear color (instead of sRGB) to properly represent the material. For example, in Unreal Engine 4 the 'sRGB' checkbox in the image settings should be unchecked.