Soviet Radar Station Vaigach Free low-poly 3D model
Home Catalog Soviet Radar Station Vaigach Free low-poly 3D model

Publication date: 2020-03-17

Download Soviet Radar Station Vaigach Free low-poly 3D model

free

License: Royalty Free No Ai

Rigged PBR Realtime Animated Free
author:

ensureAlways

Renders and source materials belong to the author ensureAlways.
Specifications
Platform
cgtrader
Animated
Rigged
3D Print ready
VR / AR / Low-poly
PBR
Textures
Materials
UV Mapping
Polygons
1376
Vertices
1646
Geometry
No N-gons | No faceted geometry | Manifold geometry |
Usage recommendations
Realtime rendering
PC Game development
Mobile Game Development
VR/AR applications
Visualisation
Cinema
Advertising
3D Printing
CAD Engineering
E-Commerce & Interactive 3D Web
FAQ
Is this a free 3D model?

Yes, this model is available for free.

How do I download this 3D model?

This model is available through the "Go to download" button on this page.

What license applies to this model?

The Royalty Free No Ai license applies to this model. More details are available via the "Go to download" button.

Does it include rigging and animation?

This model has no rig or animation. It is a static 3D object.

Does this model have UV mapping?

Yes, this model has UV mapping. The exact technical parameters are listed in the Specifications block.

What textures and materials does this 3D model include?

This model has textures and materials, including PBR. The exact technical parameters are listed in the Specifications block.

Can I use it for 3D printing?

No, this model is not intended for 3D printing.

Additional information
Soviet Radar Station 'Vaigach' (Вайгач in Russian) is a navigation system which is being used on the Russian and Ukranian NAVI warships. The PBR model is game-ready.

Modeled in Blender 2.83, textured in Substance Painter 2019, render in IRay (internal Substance Painter renderer).

Model consists of 5 objects, each object uses one material. Texturepack contains 16 png images (19.9 Mb total), texture size is from 512x512 up to 2048x2048 pixels.

Each material (exept the screen) uses 3 textures:

Base Color

Normal Map

AO-Roughness-Metallic (R-G-B channels)

The screen material uses 4 textures:

Base Color

Emissive

Normal Map

AO-Roughness-Metallic (R-G-B channels)

Keep in mind that when using in game engines the AO-Roughness-Metallic image should use linear color (instead of sRGB) to properly represent the material. For example, in Unreal Engine 4 the 'sRGB' checkbox in the image settings should be unchecked.
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