Format INFORMATION:
- 3ds Max 2021 (Physical Material)
- FBX
- OBJ
- Blender
- GLB
- GLTF
OBJECT INFORMATION:
Object: Spartans_Warrior_Helmet_001
- Vertices: 7797
- Polygons: 6125
- Triangles (3-sided): 444
- Quads (4-sided): 5681
- Rendered Tris: 11806
MATERIAL INFORMATION:
Total 2 physical materials with 3ds Max multi/sub material used with
- Albedo
- Roughness
- Metalness
- Normal
- Alpha/Opacity
TEXTURE INFORMATION:
- 2048x2048 = 01_Spartans_Helmet_01_Albedo.png
- 2048x2048 = 01_Spartans_Helmet_02_Metalness.png
- 2048x2048 = 01_Spartans_Helmet_03_Roughness.png
- 2048x2048 = 01_Spartans_Helmet_04_Normal_DirectX.png
- 2048x2048 = 01_Spartans_Helmet_04_Normal_OpenGL.png
- 2048x2048 = 02_Spartans_Helmet_01_Albedo.png
- 2048x2048 = 02_Spartans_Helmet_02_Metalness.png
- 2048x2048 = 02_Spartans_Helmet_03_Roughness.png
- 2048x2048 = 02_Spartans_Helmet_04_Normal_DirectX.png
- 2048x2048 = 02_Spartans_Helmet_04_Normal_OpenGL.png
- 2048x2048 = 02_Spartans_Helmet_05_Alpha.png
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).