The Studebaker US6 U3 This model is painted for the Second World War for transporting cargo.
- Originally created with 3ds Max 2016
- Bldner 3.4
- PBR textures.
- All textures are PBR and you can customize them for any renderer and editor.
- Low Poly model.
- This realistic 3D model is perfect for your game and for close renders.
- Painted in Substance painter
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- Unit scale. cm/cm
- Everything is worked out, doors, hood, windows open.
- There is no animation.
- There is a well-developed suspension and frame, as well as an engine located under the hood.
Renders.Corona render (3ds max).Default render (Bldener).Unity render.
Texture resolution.** 3ds max**4096X4096 to 8192X8192 JPG.Bldnder.4096X4096 PNG.Unity.4096X4096 PNG.
3ds max: Diffuse. IOR. AO. Metallic. Reflection. Glossines. Normal. Hight. opacity.
Blender. BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
- Textures. AlbedoTransparency. MetallicSmoothness. AO. Normal.
- Wheels, doors, hood, tailgate, and swivel wheel have their own pivot and name. I also disconnected the steering wheel and it rotates around its axis.
- All PBR textures, sensors, plates and others were drawn in Photoshop.
- The model was painted in substance-painter.
- All substance-painter textures are in the Studebaker_textures archive.
- The model has a topology from quads and tris,
- The texture paths are clean.
- All models are signed and have the same name with materials and textures assigned to them.
- PBR and RGB textures so you can easily tweak them for any render or engine.
- quads and tris No NGONS