Description
A stylized crystal/gem mace with gold trim that could also come off as demonic. The crystal core has a soft glow emision as do the spikes on each corner, the strength of which can be tinkered with in the Shading Nodes.
If you look too closely, the textures dont quite always wrap around seamlessly Fair warning but I did the best I could. This is my first go at something like this in quite some time. Ngl, the UV map is a bit messy from previous unwraps but not sure how to clean it up properly + a few unused images. Future models should go more cleanly.Texturing was done with the Ucupaint Blender addon.
The render view doesn't look too bad to me, I achieved what I was going for